/* pixel informations are defined here */
#include <am.h>
#include <amdev.h>


// multiscale
#define GROUND 240

#define AVATAR_SZ 21
#define BLOCK_WIDTH 10
#define BLOCK_HEIGHT 20
#define BLOCK_NUM 100
#define LVL_NUM 4

struct Block {
    int x;
    int y;
};
typedef struct Block Block;

extern uint32_t pix_avatar[];
extern uint32_t pix_avatar_l[];
extern uint32_t pix_avatar_r[];
extern uint32_t pix_avatar_b[];
extern Block blocks[][BLOCK_NUM];
extern uint32_t pix_block[];
extern uint32_t pix_block_b[];
